qt3d/examples/cylinder-cpp/main.cpp

140 lines
5.1 KiB
C++
Raw Normal View History

/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QGuiApplication>
#include <Qt3DCore/window.h>
#include <Qt3DCore/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qcameralens.h>
#include <Qt3DRenderer/qcylindermesh.h>
#include <Qt3DRenderer/qmesh.h>
#include <Qt3DRenderer/qtechnique.h>
#include <Qt3DRenderer/qmaterial.h>
#include <Qt3DRenderer/qeffect.h>
#include <Qt3DRenderer/qtexture.h>
#include <Qt3DRenderer/qrenderpass.h>
#include <Qt3DCore/qscaletransform.h>
#include <Qt3DCore/qrotatetransform.h>
#include <Qt3DCore/qlookattransform.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DRenderer/qcameraselector.h>
#include <Qt3DRenderer/qrenderpassfilter.h>
#include <Qt3DRenderer/qtechniquefilter.h>
#include <Qt3DRenderer/qviewport.h>
#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/qframegraph.h>
#include <Qt3DRenderer/qclearbuffer.h>
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
Qt3D::Window view;
view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
// Camera
Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 0, -20.0f));
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
view.setCamera(cameraEntity);
// FrameGraph
Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter();
Qt3D::QViewport *viewport = new Qt3D::QViewport(techniqueFilter);
Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(viewport);
Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(clearBuffer);
(void) new Qt3D::QRenderPassFilter(cameraSelector);
// TechiqueFilter and renderPassFilter are not implement yet
viewport->setRect(QRectF(0, 0, 1, 1));
clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
cameraSelector->setCamera(cameraEntity);
frameGraph->setActiveFrameGraph(techniqueFilter);
// Cylinder shape data
Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh();
cylinder->setRadius(1);
cylinder->setLength(3);
cylinder->setRings(100);
cylinder->setSlices(20);
// CylinderMesh Transform
Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform();
Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform();
Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform();
cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f));
cylinderRotation->setAngleDeg(45.0f);
cylinderRotation->setAxis(QVector3D(1, 0, 0));
cylinderTransforms->addTransform(cylinderScale);
cylinderTransforms->addTransform(cylinderRotation);
// Cylinder
Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity);
cylinderEntity->addComponent(cylinder);
cylinderEntity->addComponent(cylinderTransforms);
// Setting the FrameGraph
rootEntity->addComponent(frameGraph);
// Set root object of the scene
view.setRootEntity(rootEntity);
view.show();
return app.exec();
}