2014-09-24 10:13:37 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QGuiApplication>
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#include <Qt3DCore/window.h>
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#include <Qt3DCore/qcamera.h>
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#include <Qt3DCore/qentity.h>
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#include <Qt3DCore/qcameralens.h>
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#include <Qt3DRenderer/qcylindermesh.h>
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#include <Qt3DRenderer/qmesh.h>
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#include <Qt3DRenderer/qtechnique.h>
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#include <Qt3DRenderer/qmaterial.h>
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2014-10-02 07:40:37 +00:00
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#include <Qt3DRenderer/qeffect.h>
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2014-09-24 10:13:37 +00:00
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#include <Qt3DRenderer/qtexture.h>
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#include <Qt3DRenderer/qrenderpass.h>
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#include <Qt3DCore/qscaletransform.h>
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#include <Qt3DCore/qrotatetransform.h>
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#include <Qt3DCore/qlookattransform.h>
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#include <Qt3DCore/qtransform.h>
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#include <Qt3DRenderer/qcameraselector.h>
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#include <Qt3DRenderer/qrenderpassfilter.h>
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#include <Qt3DRenderer/qtechniquefilter.h>
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#include <Qt3DRenderer/qviewport.h>
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2014-10-25 14:47:20 +00:00
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#include <Qt3DRenderer/qrenderaspect.h>
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2014-09-24 10:13:37 +00:00
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#include <Qt3DRenderer/qframegraph.h>
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#include <Qt3DRenderer/qclearbuffer.h>
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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Qt3D::Window view;
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2014-10-25 14:47:20 +00:00
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view.registerAspect(new Qt3D::QRenderAspect());
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2014-09-24 10:13:37 +00:00
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// Root entity
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Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
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// Camera
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2014-09-29 15:19:36 +00:00
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Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
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2014-09-24 10:13:37 +00:00
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cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
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2014-10-27 14:11:36 +00:00
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cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
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cameraEntity->setPosition(QVector3D(0, 0, -20.0f));
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cameraEntity->setUpVector(QVector3D(0, 1, 0));
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cameraEntity->setViewCenter(QVector3D(0, 0, 0));
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2014-09-24 10:13:37 +00:00
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view.setCamera(cameraEntity);
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// FrameGraph
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Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
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Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter();
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2014-09-29 15:19:36 +00:00
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Qt3D::QViewport *viewport = new Qt3D::QViewport(techniqueFilter);
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Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(viewport);
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Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(clearBuffer);
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2014-10-04 08:19:26 +00:00
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(void) new Qt3D::QRenderPassFilter(cameraSelector);
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2014-09-24 10:13:37 +00:00
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// TechiqueFilter and renderPassFilter are not implement yet
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viewport->setRect(QRectF(0, 0, 1, 1));
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clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
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cameraSelector->setCamera(cameraEntity);
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frameGraph->setActiveFrameGraph(techniqueFilter);
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// Cylinder shape data
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Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh();
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cylinder->setRadius(1);
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cylinder->setLength(3);
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cylinder->setRings(100);
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cylinder->setSlices(20);
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// CylinderMesh Transform
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Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform();
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Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform();
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Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform();
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cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f));
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cylinderRotation->setAngleDeg(45.0f);
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cylinderRotation->setAxis(QVector3D(1, 0, 0));
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2014-10-27 14:35:33 +00:00
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cylinderTransforms->addTransform(cylinderScale);
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cylinderTransforms->addTransform(cylinderRotation);
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2014-09-24 10:13:37 +00:00
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// Cylinder
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2014-09-29 15:19:36 +00:00
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Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity);
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2014-09-24 10:13:37 +00:00
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cylinderEntity->addComponent(cylinder);
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cylinderEntity->addComponent(cylinderTransforms);
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// Setting the FrameGraph
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rootEntity->addComponent(frameGraph);
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// Set root object of the scene
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2014-11-02 16:10:12 +00:00
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view.setRootEntity(rootEntity);
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2014-09-24 10:13:37 +00:00
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view.show();
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return app.exec();
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}
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