2014-11-10 09:50:41 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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Entity {
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id: root
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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Configuration { controlledCamera: camera }
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components: FrameGraph {
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2015-01-16 11:55:46 +00:00
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activeFrameGraph: ForwardRenderer {
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camera: camera
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2014-11-10 09:50:41 +00:00
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}
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}
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Effect {
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id: colorDiffuseEffect
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parameters: [
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Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
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Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
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Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
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Parameter { name: "shininess"; value: root.shininess }
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]
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}
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SphereMesh {
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id: sphereMesh
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}
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KeyboardController {
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id: keyboardController
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}
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Entity {
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id: sphere1
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property Material material: Material {
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effect: colorDiffuseEffect
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}
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property Transform transform: Transform {
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Translate {
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2014-11-14 07:52:40 +00:00
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dx: 5
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}
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Scale {
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scale: sphere1.input.focus ? 2 : 1
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}
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}
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property KeyboardInput input: KeyboardInput {
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controller: keyboardController
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2014-11-14 07:52:40 +00:00
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focus: true
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onTabPressed: {
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sphere2.input.focus = true
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}
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2014-11-10 09:50:41 +00:00
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}
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components: [material, transform, sphereMesh, input]
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}
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Entity {
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id: sphere2
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property Material material: Material {
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effect: colorDiffuseEffect
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}
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property Transform transform: Transform {
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Translate {
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dx: 0
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}
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Scale {
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scale: sphere2.input.focus ? 2 : 1
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}
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}
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property KeyboardInput input: KeyboardInput {
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controller: keyboardController
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2014-11-14 07:52:40 +00:00
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onTabPressed: {
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sphere3.input.focus = true;
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}
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2014-11-10 09:50:41 +00:00
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}
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components: [material, transform, sphereMesh, input]
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}
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Entity {
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id: sphere3
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property Material material: Material {
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effect: colorDiffuseEffect
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}
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property Transform transform: Transform {
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Translate {
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id: sphere3dTranslate
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dx: -5
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2014-11-10 09:50:41 +00:00
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}
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Scale {
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2014-11-13 07:01:08 +00:00
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scale: sphere3.input.focus ? 2 : 1
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2014-11-10 09:50:41 +00:00
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}
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}
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property KeyboardInput input: KeyboardInput {
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controller: keyboardController
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2014-11-14 07:52:40 +00:00
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onPressed: {
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switch (event.key) {
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case Qt.Key_W:
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sphere3dTranslate.dy += 0.1;
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break;
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case Qt.Key_S:
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sphere3dTranslate.dy -= 0.1;
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break;
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case Qt.Key_A:
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sphere3dTranslate.dx += 0.1;
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break;
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case Qt.Key_D:
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sphere3dTranslate.dx -= 0.1;
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break;
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}
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}
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onTabPressed: {
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sphere1.input.focus = true;
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}
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2014-11-10 09:50:41 +00:00
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}
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components: [material, transform, sphereMesh, input]
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}
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}
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