mirror of https://github.com/qt/qt3d.git
90 lines
3.1 KiB
C
90 lines
3.1 KiB
C
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BOXENTITY_H
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#define BOXENTITY_H
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QTranslateTransform>
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#include <Qt3DCore/QScaleTransform>
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#include <Qt3DRenderer/QCuboidMesh>
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#include <Qt3DRenderer/QPhongMaterial>
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class BoxEntity : public Qt3D::QEntity
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{
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Q_OBJECT
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Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
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Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
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Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
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public:
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BoxEntity(QNode *parent = 0);
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QColor diffuseColor();
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float angle() const;
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float radius() const;
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public Q_SLOTS:
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void setDiffuseColor(const QColor &diffuseColor);
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void setAngle(float arg);
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void setRadius(float arg);
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Q_SIGNALS:
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void diffuseColorChanged();
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void angleChanged();
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void radiusChanged();
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private:
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void updateTransformation();
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Qt3D::QTransform *m_transform;
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Qt3D::QTranslateTransform *m_translate;
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Qt3D::QScaleTransform *m_scale;
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Qt3D::QCuboidMesh *m_mesh;
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Qt3D::QPhongMaterial *m_material;
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float m_angle;
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float m_radius;
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};
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#endif // BOXENTITY_H
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