2015-07-31 14:28:03 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
|
|
|
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
|
|
|
|
** Contact: http://www.qt-project.org/legal
|
|
|
|
**
|
|
|
|
** This file is part of the Qt3D module of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:LGPL3$
|
|
|
|
** Commercial License Usage
|
|
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
|
|
** accordance with the commercial license agreement provided with the
|
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
|
|
**
|
|
|
|
** GNU Lesser General Public License Usage
|
|
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
|
|
** General Public License version 3 as published by the Free Software
|
|
|
|
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
|
|
|
|
** packaging of this file. Please review the following information to
|
|
|
|
** ensure the GNU Lesser General Public License version 3 requirements
|
|
|
|
** will be met: https://www.gnu.org/licenses/lgpl.html.
|
|
|
|
**
|
|
|
|
** GNU General Public License Usage
|
|
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
|
|
** General Public License version 2.0 or later as published by the Free
|
|
|
|
** Software Foundation and appearing in the file LICENSE.GPL included in
|
|
|
|
** the packaging of this file. Please review the following information to
|
|
|
|
** ensure the GNU General Public License version 2.0 requirements will be
|
|
|
|
** met: http://www.gnu.org/licenses/gpl-2.0.html.
|
|
|
|
**
|
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include <QGuiApplication>
|
|
|
|
|
|
|
|
#include <window.h>
|
|
|
|
#include <Qt3DCore/QEntity>
|
|
|
|
#include <Qt3DCore/QCamera>
|
|
|
|
#include <Qt3DCore/QCameraLens>
|
|
|
|
#include <Qt3DCore/QTransform>
|
|
|
|
#include <Qt3DCore/QLookAtTransform>
|
|
|
|
#include <Qt3DCore/QScaleTransform>
|
|
|
|
#include <Qt3DCore/QRotateTransform>
|
|
|
|
#include <Qt3DCore/QTranslateTransform>
|
|
|
|
#include <Qt3DCore/QAspectEngine>
|
|
|
|
|
|
|
|
#include <Qt3DInput/QInputAspect>
|
|
|
|
|
2015-08-04 10:40:59 +00:00
|
|
|
#include <Qt3DRenderer/QStateSet>
|
2015-07-31 14:28:03 +00:00
|
|
|
#include <Qt3DRenderer/QRenderAspect>
|
|
|
|
#include <Qt3DRenderer/QFrameGraph>
|
|
|
|
#include <Qt3DRenderer/QForwardRenderer>
|
2015-08-04 10:40:59 +00:00
|
|
|
#include <Qt3DRenderer/QPerVertexColorMaterial>
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
#include <Qt3DRenderer/QGeometryRenderer>
|
|
|
|
#include <Qt3DRenderer/QGeometry>
|
|
|
|
#include <Qt3DRenderer/QAttribute>
|
|
|
|
#include <Qt3DRenderer/QBuffer>
|
|
|
|
|
|
|
|
#include <QPropertyAnimation>
|
|
|
|
|
|
|
|
int main(int argc, char* argv[])
|
|
|
|
{
|
|
|
|
QGuiApplication app(argc, argv);
|
|
|
|
Window view;
|
|
|
|
|
|
|
|
Qt3D::QAspectEngine engine;
|
|
|
|
engine.registerAspect(new Qt3D::QRenderAspect());
|
2015-08-30 15:39:18 +00:00
|
|
|
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
|
2015-07-31 14:28:03 +00:00
|
|
|
engine.registerAspect(input);
|
|
|
|
engine.initialize();
|
|
|
|
QVariantMap data;
|
|
|
|
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
|
|
|
|
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
|
|
|
|
engine.setData(data);
|
|
|
|
|
|
|
|
// Root entity
|
|
|
|
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
|
|
|
|
|
|
|
|
// Camera
|
|
|
|
Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
|
|
|
|
|
|
|
|
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
|
|
|
|
cameraEntity->setPosition(QVector3D(0, 0, -40.0f));
|
|
|
|
cameraEntity->setUpVector(QVector3D(0, 1, 0));
|
|
|
|
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
|
|
|
|
input->setCamera(cameraEntity);
|
|
|
|
|
|
|
|
// FrameGraph
|
|
|
|
Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
|
|
|
|
Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
|
|
|
|
forwardRenderer->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
|
|
|
|
forwardRenderer->setCamera(cameraEntity);
|
|
|
|
frameGraph->setActiveFrameGraph(forwardRenderer);
|
|
|
|
|
|
|
|
// Material
|
2015-08-04 10:40:59 +00:00
|
|
|
Qt3D::QMaterial *material = new Qt3D::QPerVertexColorMaterial(rootEntity);
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
// Torus
|
|
|
|
Qt3D::QEntity *customMeshEntity = new Qt3D::QEntity(rootEntity);
|
|
|
|
|
|
|
|
// Transform
|
|
|
|
Qt3D::QTransform *transform = new Qt3D::QTransform;
|
|
|
|
Qt3D::QScaleTransform *scaleTransform = new Qt3D::QScaleTransform;
|
2015-08-04 10:40:59 +00:00
|
|
|
scaleTransform->setScale(8.0f);
|
2015-07-31 14:28:03 +00:00
|
|
|
transform->addTransform(scaleTransform);
|
|
|
|
|
|
|
|
// Custom Mesh (TetraHedron)
|
|
|
|
Qt3D::QGeometryRenderer *customMeshRenderer = new Qt3D::QGeometryRenderer;
|
|
|
|
Qt3D::QGeometry *customGeometry = new Qt3D::QGeometry(customMeshRenderer);
|
|
|
|
|
|
|
|
Qt3D::QBuffer *vertexDataBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer, customGeometry);
|
|
|
|
Qt3D::QBuffer *indexDataBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer, customGeometry);
|
|
|
|
|
|
|
|
// vec3 for position
|
|
|
|
// vec3 for colors
|
|
|
|
// vec3 for normals
|
|
|
|
|
|
|
|
/* 2
|
|
|
|
/|\
|
|
|
|
/ | \
|
|
|
|
/ /3\ \
|
|
|
|
0/___\ 1
|
|
|
|
*/
|
|
|
|
|
|
|
|
// 4 distinct vertices
|
|
|
|
QByteArray vertexBufferData;
|
|
|
|
vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float));
|
|
|
|
|
|
|
|
// Vertices
|
|
|
|
QVector3D v0(-1.0f, 0.0f, -1.0f);
|
|
|
|
QVector3D v1(1.0f, 0.0f, -1.0f);
|
|
|
|
QVector3D v2(0.0f, 1.0f, 0.0f);
|
|
|
|
QVector3D v3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
// Faces Normals
|
|
|
|
QVector3D n023 = QVector3D::normal(v0, v2, v3);
|
|
|
|
QVector3D n012 = QVector3D::normal(v0, v1, v2);
|
|
|
|
QVector3D n310 = QVector3D::normal(v3, v1, v0);
|
|
|
|
QVector3D n132 = QVector3D::normal(v1, v3, v2);
|
|
|
|
|
|
|
|
// Vector Normals
|
|
|
|
QVector3D n0 = QVector3D(n023 + n012 + n310).normalized();
|
|
|
|
QVector3D n1 = QVector3D(n132 + n012 + n310).normalized();
|
|
|
|
QVector3D n2 = QVector3D(n132 + n012 + n023).normalized();
|
|
|
|
QVector3D n3 = QVector3D(n132 + n310 + n023).normalized();
|
|
|
|
|
|
|
|
// Colors
|
|
|
|
QVector3D red(1.0f, 0.0f, 0.0f);
|
|
|
|
QVector3D green(0.0f, 1.0f, 0.0f);
|
|
|
|
QVector3D blue(0.0f, 0.0f, 1.0f);
|
|
|
|
QVector3D white(1.0f, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
QVector<QVector3D> vertices = QVector<QVector3D>()
|
|
|
|
<< v0 << n0 << red
|
|
|
|
<< v1 << n1 << blue
|
|
|
|
<< v2 << n2 << green
|
|
|
|
<< v3 << n3 << white;
|
|
|
|
|
|
|
|
float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data());
|
|
|
|
int idx = 0;
|
|
|
|
|
|
|
|
Q_FOREACH (const QVector3D &v, vertices) {
|
|
|
|
rawVertexArray[idx++] = v.x();
|
|
|
|
rawVertexArray[idx++] = v.y();
|
|
|
|
rawVertexArray[idx++] = v.z();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Indices (12)
|
|
|
|
QByteArray indexBufferData;
|
|
|
|
indexBufferData.resize(4 * 3 * sizeof(ushort));
|
|
|
|
ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data());
|
|
|
|
|
|
|
|
// Front
|
|
|
|
rawIndexArray[0] = 0;
|
|
|
|
rawIndexArray[1] = 1;
|
|
|
|
rawIndexArray[2] = 2;
|
|
|
|
// Bottom
|
|
|
|
rawIndexArray[3] = 3;
|
|
|
|
rawIndexArray[4] = 1;
|
|
|
|
rawIndexArray[5] = 0;
|
|
|
|
// Left
|
|
|
|
rawIndexArray[6] = 0;
|
|
|
|
rawIndexArray[7] = 2;
|
|
|
|
rawIndexArray[8] = 3;
|
|
|
|
// Right
|
|
|
|
rawIndexArray[9] = 1;
|
|
|
|
rawIndexArray[10] = 3;
|
|
|
|
rawIndexArray[11] = 2;
|
|
|
|
|
|
|
|
vertexDataBuffer->setData(vertexBufferData);
|
|
|
|
indexDataBuffer->setData(indexBufferData);
|
|
|
|
|
|
|
|
// Attributes
|
|
|
|
Qt3D::QAttribute *positionAttribute = new Qt3D::QAttribute();
|
|
|
|
positionAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
|
|
|
|
positionAttribute->setBuffer(vertexDataBuffer);
|
2015-08-04 10:40:59 +00:00
|
|
|
positionAttribute->setDataType(Qt3D::QAttribute::Float);
|
|
|
|
positionAttribute->setDataSize(3);
|
2015-07-31 14:28:03 +00:00
|
|
|
positionAttribute->setByteOffset(0);
|
|
|
|
positionAttribute->setByteStride(9 * sizeof(float));
|
|
|
|
positionAttribute->setCount(4);
|
2015-08-04 10:40:59 +00:00
|
|
|
positionAttribute->setName(Qt3D::QAttribute::defaultPositionAttributeName());
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
Qt3D::QAttribute *normalAttribute = new Qt3D::QAttribute();
|
|
|
|
normalAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
|
|
|
|
normalAttribute->setBuffer(vertexDataBuffer);
|
2015-08-04 10:40:59 +00:00
|
|
|
normalAttribute->setDataType(Qt3D::QAttribute::Float);
|
|
|
|
normalAttribute->setDataSize(3);
|
2015-07-31 14:28:03 +00:00
|
|
|
normalAttribute->setByteOffset(3 * sizeof(float));
|
|
|
|
normalAttribute->setByteStride(9 * sizeof(float));
|
|
|
|
normalAttribute->setCount(4);
|
2015-08-04 10:40:59 +00:00
|
|
|
normalAttribute->setName(Qt3D::QAttribute::defaultNormalAttributeName());
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
Qt3D::QAttribute *colorAttribute = new Qt3D::QAttribute();
|
|
|
|
colorAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
|
|
|
|
colorAttribute->setBuffer(vertexDataBuffer);
|
2015-08-04 10:40:59 +00:00
|
|
|
colorAttribute->setDataType(Qt3D::QAttribute::Float);
|
|
|
|
colorAttribute->setDataSize(3);
|
2015-07-31 14:28:03 +00:00
|
|
|
colorAttribute->setByteOffset(6 * sizeof(float));
|
|
|
|
colorAttribute->setByteStride(9 * sizeof(float));
|
|
|
|
colorAttribute->setCount(4);
|
2015-08-04 10:40:59 +00:00
|
|
|
colorAttribute->setName(Qt3D::QAttribute::defaultColorAttributeName());
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
Qt3D::QAttribute *indexAttribute = new Qt3D::QAttribute();
|
|
|
|
indexAttribute->setAttributeType(Qt3D::QAttribute::IndexAttribute);
|
|
|
|
indexAttribute->setBuffer(indexDataBuffer);
|
2015-08-04 10:40:59 +00:00
|
|
|
indexAttribute->setDataType(Qt3D::QAttribute::UnsignedShort);
|
|
|
|
indexAttribute->setDataSize(1);
|
|
|
|
indexAttribute->setByteOffset(0);
|
|
|
|
indexAttribute->setByteStride(0);
|
|
|
|
indexAttribute->setCount(12);
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
customGeometry->addAttribute(positionAttribute);
|
|
|
|
customGeometry->addAttribute(normalAttribute);
|
|
|
|
customGeometry->addAttribute(colorAttribute);
|
|
|
|
customGeometry->addAttribute(indexAttribute);
|
|
|
|
|
2015-08-04 10:40:59 +00:00
|
|
|
customMeshRenderer->setInstanceCount(1);
|
|
|
|
customMeshRenderer->setBaseVertex(0);
|
|
|
|
customMeshRenderer->setBaseInstance(0);
|
|
|
|
customMeshRenderer->setPrimitiveType(Qt3D::QGeometryRenderer::Triangles);
|
2015-07-31 14:28:03 +00:00
|
|
|
customMeshRenderer->setGeometry(customGeometry);
|
2015-08-04 10:40:59 +00:00
|
|
|
// 4 faces of 3 points
|
|
|
|
customMeshRenderer->setPrimitiveCount(12);
|
2015-07-31 14:28:03 +00:00
|
|
|
|
|
|
|
customMeshEntity->addComponent(customMeshRenderer);
|
|
|
|
customMeshEntity->addComponent(transform);
|
|
|
|
customMeshEntity->addComponent(material);
|
|
|
|
|
|
|
|
|
|
|
|
rootEntity->addComponent(frameGraph);
|
|
|
|
|
|
|
|
engine.setRootEntity(rootEntity);
|
|
|
|
view.show();
|
|
|
|
|
|
|
|
return app.exec();
|
|
|
|
}
|