qt3d/tests/manual/keyboardinput-qml/main.qml

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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: root
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 12.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
KeyboardDevice {
id: keyboardDevice
}
SphereEntity {
id: sphere1
position: Qt.vector3d(-5, 0, 0)
color: "red"
input.onTabPressed: sphere2.input.focus = true
input.focus: true
input.sourceDevice: keyboardDevice
}
SphereEntity {
id: sphere2
color: "green"
input.onTabPressed: sphere3.input.focus = true
input.sourceDevice: keyboardDevice
}
SphereEntity {
id: sphere3
position: Qt.vector3d(5, 0, 0)
color: "blue"
input.onTabPressed: sphere1.input.focus = true
input.sourceDevice: keyboardDevice
}
}