qt3d/tests/manual/enabled-qml/main.qml

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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
property int counter: 0
components: [
RenderSettings {
activeFrameGraph: Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
enabled: counter !== 5
RenderSurfaceSelector {
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
clearColor: "white"
enabled: counter !== 6
}
CameraSelector {
camera: camera
enabled: counter !== 7
LayerFilter {
enabled: counter === 12
layers: sceneLayer
}
}
}
}
}
]
QQ2.Timer {
interval: 500
repeat: true
running: true
onTriggered: {
counter += 1;
if (counter > 15)
counter = 0;
}
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
enabled: counter !== 4
position: Qt.vector3d(0, 10, 10)
viewCenter: Qt.vector3d(0, 0, 0)
upVector: Qt.vector3d(0, 1, 0)
}
// Sphere
Entity {
SphereMesh {
id: sphereMesh
enabled: counter !== 0
}
PhongMaterial {
id: material
ambient: "dodgerblue"
diffuse: "chartreuse"
specular: "ghostwhite"
enabled: counter !== 1
}
Layer {
id: sceneLayer
enabled: counter !== 2
}
Transform {
id: transform
property real x: 0.0
property real y: 0.0
property real z: 0.0
translation: Qt.vector3d(x, y, z)
enabled: counter !== 3
}
QQ2.SequentialAnimation {
running: true
loops: QQ2.Animation.Infinite
QQ2.NumberAnimation {
target: transform; property: "x"
from: 0; to: 5;
duration: 550
easing.type: QQ2.Easing.InOutQuad
}
QQ2.NumberAnimation {
target: transform; property: "y"
from: 0; to: 5;
duration: 650
easing.type: QQ2.Easing.InOutQuad
}
QQ2.NumberAnimation {
target: transform; property: "z"
from: 0; to: 5;
duration: 350
easing.type: QQ2.Easing.InOutQuad
}
QQ2.NumberAnimation {
target: transform; property: "x"
from: 5; to: 0;
duration: 550
easing.type: QQ2.Easing.InOutQuad
}
QQ2.NumberAnimation {
target: transform; property: "y"
from: 5; to: 0;
duration: 350
easing.type: QQ2.Easing.InOutQuad
}
QQ2.NumberAnimation {
target: transform; property: "z"
from: 5; to: 0;
duration: 650
easing.type: QQ2.Easing.InOutQuad
}
}
components: [sphereMesh, material, sceneLayer, transform]
}
// Floor
Entity {
PlaneMesh {
id: planeMesh
width: 25.0
height: 10
}
PhongMaterial {
id: floorMaterial
ambient: "lawngreen"
diffuse: "forestgreen"
specular: "floralwhite"
shininess: 0.5
}
Layer {
id: floorLayer
}
components: [planeMesh, floorMaterial, floorLayer]
}
}