qt3d/tests/manual/deferred-renderer-cpp/geometry_gl3.frag

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#version 140
in vec4 color0;
in vec3 position0;
in vec3 normal0;
out vec4 color;
out vec4 position;
out vec4 normal;
void main()
{
color = color0;
position = vec4(position0, 0.0);
normal = vec4(normal0, 0.0);
}